Field Trip Programs

STEAM IT UP!

Launching Learners in the 21st Century

 

Hands-on Workshops for Young Scientists, Grades Pre-K to 6TH!

Fabulously FUN hands-on investigations explore Science, Technology, Engineering, Art, Math, all while including a literacy component!

Our new Career and Civic workshops incorporate career awareness and civic engagement with hands-on learning.

Our distinctive challenge-based curriculum is built on

Next Generation Science Standards

and the

Math/ELA Common Core.

Extend learning opportunities are provided to continue the exploration in the classroom and at home.

YOU CAN VISIT US!

A two-hour experience at the Explorium includes a workshop and time to explore exhibit areas.

OR WE CAN VISIT YOU!

Explorium teacher leads a workshop at your facility, bringing all workshop materials.

 

Here are some of the exciting programs that we offer:

Light It Up: Electrical Engineering
The challenge is to make a beacon that will protect ships from a rocky shoreline.  Students become “Makers” and electrical engineers as they explore circuitry.  Using wires, gadgets, modular circuits, and safe construction materials, students design and construct a working beacon or lighthouse.  Grades 3-6

 

Launch It: Field Biology Meets Engineering
As ecologists, students explore the value of native plants in the landscape.  They determine which native plant seeds need to be distributed and which places are most appropriate for the seeds they have selected.  Then, as engineers, students design and build a catapult that will safely launch their seeds into the landscape. Grades 2-6

 

To the Rescue: Package Engineering
Students are introduced to the engineering design process and learn how it might be applied to help solve real issues of civic and social concern. Students get hands-on as they design, construct, and test aid packages and delivery systems that will get supplies safely to those in need in a flood zone.  The students explore the properties of materials, aeronautical engineering, package design, weight, and measurement as they solve multiple challenges encompassed in this workshop. Grades 3-6

 

Car Design: Green Engineering
Using recycled materials, students explore physics and math by testing ramps, pathways, and the objects that roll on them. Students will find ways to make objects move just the right amount up or down a ramp while also developing a familiarity with angles, friction, and gravity and how they impact momentum.  Grades 3-6

 

Bridging the Gap: Civil Engineering
Students learn about forces, strength, and stability as they build and test different types of bridges. They become civil engineers and are challenged to examine materials available to them in order to design and construct a bridge that will enable cars to safely pass across it and a boat to travel underneath it. This is a 2-day workshop for the primary grades and a 1-day workshop for intermediate. Grades PreK – Grade 6.

 

Measure, Make, and Marvel: Color Chemistry
Working as color technologists, students begin with a quest to develop the perfect “green” for the Incredible Hulk, Shrek, or Fiona. While investigating the conservation of volume and concepts of scale and proportion, students predict, calculate, and measure additions and subtractions of volumes in order to create the perfect batch of color. Teachers can task students with finding other “perfect” colors to provide rich extensions to this workshop. Grades PreK-6.

 

Squeaky Clean Water: Water Resource Engineering
Cleaning dirty water seems like an easy task, but it is a task that is filled with opportunities to construct, experiment, learn about controlling variables, gauge them, compute distance, determine particle size, and sequence a series of activities.  This workshop encourages teamwork and creative thinking in order to coordinate efforts to assure that we have clean water.  Students work as water resource engineers where they explore the nature of solutes and particle size, as well as the pore size of the sieves, strainers, and fabrics as they focus on scientific processes and recording skills. Grades 2-6

 

Color Without Crayons: Art Conservation
This workshop explores the fascinating world of indicators made with natural dyes to explore how to preserve artwork. Students work as art conservators as they experiment with dramatic color changes that occur in the presence of acids or bases, which they keep track of through drawings, sketches, writing, graphing, and discussion. Students use the results of their experiments to predict outcomes and to color without crayons on special paper while creating their own work of art.  Grades PreK-6

 

Roller Coasters – Forces for Fun: Playground Architecture
Students become playground architects as they design and construct a safe and fun roller coaster. Students create pathways and change elevations to test the distance their “vehicle” travels upon exiting the roller coaster and strategize to regulate the distance so that the “ride” ends well!  Grades 2-6

 

Hop To It: Engineering Meets Field Biology
Students use the engineering design process to design a humane trap to catch an invasive “toad” before it causes environmental harm.   We’ll be exploring mechanical engineering, physical principles, measurements, and prototype testing to build the perfect toad trap!  As field biologists they will need to find ways to trigger the trap from afar and to ensure that the “toad” is unharmed.  Grades 3-6

 

Ship Shape: Logistics Management
Working as logistics managers, students explore shapes and how they tessellate in order to find the best way to load cargo on a transport ship. Students investigate important geometry principles while linking their thinking to artwork by the famous M.C. Escher. This workshop sets the stage for studying tessellations in a variety of fields including architecture, manufacturing, and landscaping. Grades PreK-6

 

Do You Dig It?: Archaeology
Students will utilize the mathematical idea of a “quadrat,” a standard method of measurement in archeology and ecology, to quantify findings on any field or area with such questions as “How many seedlings are on a farm?” to “How many fossils are on a slope?” As archaeologists, students explore a unique “dig site” to unearth evidence and construct a story about who might have been at the site.  The lesson requires students to investigate statistics, engage in systems thinking, find patterns, and analyze stability and change over time.  Grades PreK-4

 

Wiggly Worms: Animal Behaviorism
Students become animal behaviorists as they design respectful, animal-friendly experiments to investigate the senses and reactions of earthworms. Students will use this information to explore what components of the habitat will make them most comfortable. Grades PreK-2

 

Penny Shine: Chemistry
Students explore the chemistry of substances while creating a unique and safe cleansing product to make tarnished pennies sparkle.  Students experiment with cleaning methods that cause mechanical and chemical reactions. Students document their work as chemists in various formats so they can recreate their cleaners and design a marketing strategy with a packaging system. Grades PreK-4

 

Help is on the Way: Civil Engineering
Using town maps and other information, student engineering teams determine the best start and end point for snow plowing a town and the most efficient plow route to take. This workshop familiarizes students with the coordinate plane and angles while also reinforcing basic computation skills. Grades 3-6

 

Snowstorm Rescue Sleds: Product Engineering
Students investigate texture, friction, changes in force, and measurement of force as they simulate different sled-bottom surfaces with various materials.  Analyzing data from their investigations, student teams present proposals for new sled purchases to the town transportation department. Grades 3-6

 

At Water’s Edge: Hydrology
As hydrologists, students witness the remarkable properties of water through a series of experiments with wonderful surprises and intriguing outcomes. Students study features of surface tension through observations of shape, size, and number, and even discover how water’s unique properties impact life on earth. Keep the discoveries going by using the “take home” experiments at home with family and friends.  Grades 3-6.

 

Oceans Of Motion: Oceanography
Students measure the volumes and mass of various liquids and solids and explore density, floating, and sinking. As oceanographers, they have the quest of determining the best combination of materials to design their own Ocean In Motion; a model sea of colorful solids and liquids. Grades PreK-6

 

Fruits in a Flood: Naval Architecture
Students explore the job of a naval architect to find out how ships stay afloat.  Using seasonal fruits and concepts of sinking and floating, students will explore how all objects are parts of larger systems. Suspending fruit in the middle of cups of water with different solutes becomes one of the many challenges that await the students. Grades 3-6

 

Waterwheels At Work: Civil Engineering
Students become civil engineers by designing and building an elevator system to lift cargo.  Powered by water, the system needs to include a wheel, a shaft, water catchment device, and a lift basket.  Once they are satisfied with their construction, they make a blueprint of their design to replicate it at home. Teachers can extend the lesson by challenging students to refine the system to work more efficiently.  Grades 3-6

 

A Sticky Situation: Chemical Engineering
Students squeeze and roll materials as they examine the textures and user-friendliness of high-quality and low-quality play dough types.  Next, they test and observe how the solid and liquid materials used to make play dough interact when mixed. Using this information, students decide on a process to improve the play dough product, and determine the best quantities of materials to mix.  They “knead” to find a smooth play dough mixture that is easier to use than the poor-quality play dough they are originally given! PreK-3

 

Run the Colors – Forensic Investigation
Students conduct experiments using chromatography methods in order to figure out who ate the cookies! Both pattern recognition and logical deduction are key to figuring out the guilty party!  Grades 2-6

 

Design a Boat: Naval Architecture
Students become naval architects and are challenged to design and construct boats needed to deliver food and building materials to countries in need.  Through testing, they come to understand the relationship between boat shape, the upward force of water, and buoyancy. Grade-appropriate mathematical concepts and skills are used for the design process. Grades 2-6

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The Maritime Explorium is a 501(c)3 not-for-profit educational organization chartered with the New York State Department of Education. Listed with BOCES and New York City Ed. Dept.

Contact us for customized workshops to meet your needs!